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Bundled, Ongoing and Beta versions, what the heck?
Every main release is a Bundled version, for example 1.0.0. As the development progresses, Ongoing versions will be released usually with short intervals apart, for example 1.1.0, 1.2.0, 1.2.1, etc. Beta versions may also be released inbetween Ongoing versions. The interval between Bundled versions is longer, it could go from 6 months to one year or even longer. Bundled versions are provided as-is, only very severe bug fixes are addressed, all other bug fixes, limitations, future Maya versions support, improvements and new features are only handled in Ongoing versions and future Bundled versions. Please see above which license edition give access to Bundled, Ongoing or Beta versions.
I made a purchase, how long until I receive my keycode?
Subscription or single time payment?
How many licenses do I need?
Can I switch my license to another edition?
Can I pause a subscription?
Are you a student, teacher or represent an online animation school?
Can’t afford any available option?
animBot makes animating in Maya feel more like a creative act and less like a technical chore. It combines so much of the functionality I’ve been craving for years with tools I didn’t even know I needed! The ease of installation is the icing on top.
I really can not work without it anymore. You have basically invented animator heroin here.
Love love love.
I love it. It makes animating so much easier and faster.
I starting animating in Maya around 11 years ago, and I can honestly say that I have never been so thankful to have tools that not only make my life easier, but enhance my experience in Maya and stabilize my workflow.
So excellent! Speeds up my work considerably!
animBot is a freaking lifesaver. There are so many tools, I haven’t even learned how or when to use them all yet. I’m constantly learning new things about it. Figuring out yet another task that animBot can simplify for you is a really fun experience, and it keeps happening.
We are friends, but you fucked up my life as I won’t be able to animate without animBot ever again.
Hey it’s me, Alan. I started my career as a traditional 2D animator in Brazil and after working for game cinematics, commercials and short films, I moved to Vancouver and worked as animator/supervising animator for Sony Imageworks, Rainmaker, Method Studios and currently Stellar Creative Lab. Some of my work includes Diablo III, Hotel Transylvania 2, Storks and Ice Age: A Mammoth Christmas.
If you have any doubt or just want to say hi, please contact me at firstname.lastname@example.org